IPD range hasn’t been officially confirmed, but should be good for all but 5% of the population with either extremely low or high IPDs. On the underside of the headset, is a small slider, designed to shift lenses and displays to match the unique distance between your pupils, crucial for a comfortable VR experience. If you’ve used the Rift DK1 or DK2, you’ll be surprised at how diminished the screen door effect has become. Displays are specially treated to reduce perceived screen door effect, or the visible spaces between pixels. See Also: Oculus Rift Manufacturing Overview Reveals 200+ Custom Parts, IPD Adjustment MechanismĪlthough we’re waiting on an iFixit breakdown of the entire system when it arrives to consumers in late March, Oculus says that the headset is sporting two built-for-VR Samsung OLED displays with a 1080 × 1200 per-eye resolution – 90Hz global refresh pushing 233 million pixels per second. There is no active ventilation present on the headset however. The headset is light, and having now had the chance to wear CV1 engineering samples for 20-30 mins at a time, it’s easy to see multi-hour gameplay passing with little complaint. Making things comfortable is important, and Oculus has focused their resources on improving the headset’s overall balance and stability, choosing to evolve the front-heavy ski goggle design seen in both previous developer kits. There’s been some commotion about the price of the new Oculus Rift pre-order bundle, and although nearly doubling the infamous ‘$350 ballpark’ estimate given out by company founder Palmer Luckey (for which he apologized), we thought this quick high-level breakdown might help clarify what you’re getting for hard earned cash.
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